Lichdom: Battlemage Review – Load the action

Lichdom: Battlemage initially released on PC in 2014. Recently, the adventure was ported to Xbox One and PlayStation 4, which can be what this review touches on.

To describe it briefly, it’s a first-person shooter style game that replaces your guns and grenades with spells and mage-style abilities. It appears as a perfect marriage between magical RPGs and fast-paced first-person shooters, but, unfortunately, the experience suffers something connected with an identity crisis – be warned: there are more that resembles modern FPS games laptop or computer has with fantasy RPGs.

While it’s fun to try out, it’s challenging recommend when the FPS as well as the mage-based RPG have better titles to make available on both Xbox One and PS4.

You’re a Dragon. Not an actual dragon, but “the Dragon” that’s been determined to pack up the evil Shax and the army of undead. You form groups while using Gryphon, a spy-like character that scouts ahead and lets you know what you’re headed towards. The Gryphon seems to witness events which are way cooler as opposed to ones you’ll find, that is unfortunate. They’re clearly a surrogate for that player, spouting line after collection of sometimes incomprehensible exposition every time they show up.

The story is light. I appreciate that your game is essentially gender-neutral, and playing as the female or male dragon doesn’t affect dialogue an excessive amount. The truth is, men writer was presented with control of a man’s route while a female writer was handed control over the woman route, something that’s rarely witnessed in video gaming.

However, situation itself can usually get quite repetitive. After playing the action twice, it’s surprising at how little variety the objectives provide regardless of the large amount of lore and plot that may are utilized in the core gameplay. A sequel into the game would be wise to focus more on situation, as being the RPG style setting doesn’t develop a good deal of sense using the frail storyline that’s presented. It certainly doesn’t stop you from having fun, but it does make things more muddled. And this also makes all the campaign feel?way?too long, that is certainly unfortunate considering the potential that the game has.

The gameplay of?Lichdom: Battlemage?is pretty fun. You’ll spend the campaign (that takes around 15 or 16 hours in order to complete) shooting spells that wouldn’t look odd in?Skyrim?or while plasmids in the?BioShock game.

You’ll unlock tons of different sorts of spells: you will find eight different sigils (or powers) that one could unlock. They range from mage basics like fire, ice, and lightning to more specialized categories like delirium and corruption. Unfortunately, it is possible to only wield three sigils without delay, to ensure you won’t have eight powers to use at any time in the game. I can admit that it was quite disappointing in my opinion, nevertheless the decision to limit sigils could have been designed to make sure that the player isn’t?too?powerful.

This seems sensible, because?even on harder difficulties, you’ll end up blowing through enemies like they’re manufactured from paper.?Lichdom: Battlemage?is hardly ever a hardcore game. The bosses will challenge via day to day, but most in the regular enemies are complete pushovers. The one exception happens when they’re up or far, in which particular case having less a crosshair could result in your spell to miss or hit another target.

Within each sigil are spell types. Overall, you’ll find seven of which. Lob spells are great for attacking originating from a distance, while trap spells are great for signing up for large sets of enemies. You could strengthen your spells employing a unique spell crafting system, but it’s incredibly complicated. Luckily, there’s a simplified version that’s selected automatically – this selection permits you to permit the game level your spells up in your case, and the stronger versions are immediately equipped. If you undertake it manually, you’ll have got to be taught a whole lot more around the game than most players.

Throughout the overall game, you’ll buy augments – they’ve already properties like mastery, focus, destruction, and control. By putting augments together, you can create new spells. It may sound simple, but many players will grow tired of the complex menu and stick to the simplified version. There’s definitely lots of depth on the spell crafting system, but it’s very hard to start.

The sound and visuals are where?Lichdom: Battlemage?struggles by far the most on Xbox One and PlayStation 4. Framerate stutters are frequent. Glitches during the audio are routine. At times, I discovered myself examining the screen and thinking I became playing a backwards compatible Xbox 360 elite game – this simply isn’t such a current-gen console title could consider looking like. The rendering time is much very long, and you’ll be seeing obstacles pop up outside of nowhere just like you undergo the linear maps. Enemies blend together, and environments investigate exactly the same eventually.

All in the gameplay and plot issues are bearable allow you to, but I a lot of trouble going through the audio / visual component of the sport. Again, these flaws are exceedingly unfortunate, as?Lichdom: Battlemage?has a great idea – it’s simply that the execution could have been a lot better.

If the thought as well as gameplay trailers intrigue you, you need to give?Lichdom: Battlemage?a try. It’s affordable, plus it supplies a decent degree of genuine fun. Just don’t expect a game title that you’ll be coming back to repeatedly.

I have faith in Maximum Games, though, but in this concept. With enough support along with, Lichdom 2 could possibly be among the finest games we’ve seen. For the time being, though, proceed with caution.

Review copy furnished by Maximum Games

Lichdom: Battlemage initially released on PC in 2014. A few months ago, the adventure was ported to Xbox One and PlayStation 4, and that is what this review will handle. To describe it briefly, it is a first-person shooter style game that replaces your guns and grenades with spells and mage-style abilities. It…
Lichdom: Battlemage Review
Lichdom: Battlemage Review
2016-06-01
Aria Maryn

OKAY

Gameplay – 7

Story – 4.5

Audio – 6.5

Visuals – 4.5

Replay Value – 7.5

60

6

Lichdom: Battlemage brings a useful premise towards the table, but subpar graphics including a dull story makes this potentially fantastic title in to a simply “okay” game.

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